![]() ![]() ivory stormrider canine - (rare) POTTERY. gaseous condensate - (rare) BREWING for smithing. (fog fragment - (rare) smithing, tailoring) featherwood sap - (rare) BREWING for tailoring. featherwood bow staff - (semi-common) FLETCHING. (chunk of) wind metal - (semi-common) SMITHING for fletching and JC, TAILORING, SMITHING. air mephit blood - (semi-common) IMBUE SPELLS AND IMBUED GEMS air arachnid silk - (rare) TAILORING (and tailoring for fletching) if that list is maintained, the maintainer may want to look into adding them.) (items entirely in parenthesis are not on the original EQTC list. If it's ON this list, some tradeskiller wants it. If you've looted oddly_named_item_103 from big_bad_mob_2047 in Plane of Pain and Hurting and Death, and think it might have a use. ![]() if you know a tradeskiller under 46 who cannot go to the planes, but wants to start stocking stuff up anyway. It is recommended to fight enemies with highly strict conditions, due to the utility stun can bring.Copied for convenience from What To Keep If You Are Going To Plane Of. Avoid to fight large amount unlock enemy,(E.g.: Bull, Goat) unless your firepower is sufficient to do so. Look for shops, blacksmith, and wizard towers at all cost. If the Shop item in Castle is unusable and Blacksmith is completely unseen, considering upgrading to 4 card per turn. Better upgrading world sight once for better scouting. It also means that you need to save them for some important fight(Like Castle Dungeon or Boss).ĭue to the unsustainable equipment, Additional weapon and shield upgrading is necessary. Gem could support you before that but hard to sustain.Īlso the ability is costly compare to the other one's, although most of the time it could ensure a single turn survive when dying. It is recommended to upgrade it as soon as possible. If you had only 3 draws per turn, you can attack with 1 card and can't attack while only 2. Which means you need 4 draws per turn to ensure a full usage of your default equipment in starting level. The Spade Shield is tricky at the starting level, due to it only allowing the player to put exactly 2 cards in it. ![]() It is recommended for a Knight player to find additional attack, sustain, and card manipulation as soon as possibl., In order to stand a better chance of beating the first castle dungeon fight, Sergeant Toad, and further enemies.ĭue to the ability of blocking and Stunning, Knight is a very tough character, good at surviving and buying chance to strike back. Not to mention the pair condition requires more investment into card draw to meet its full potential. Although it is barely decent in the early game, it is proved that such weapon is extremely weak when you didn't upgrade it at all, having a MTD of just 33, which is utterly futile before the 44 block Sergeant Toad. Which allows for incredibly consistent damage. The default weapon, "Knight's sword" has one of the simplest rules in the game. Yet, this all contributes to teaching the player to explore the game more from a design perspective. When playing the knight, it is highly recommended to look for new items or consumables, as his starting equipment won't get you much far. Although he is easy to understand and use, he is also surprisingly hard to adapt, and admittedly weak. ![]() Having a clear toolset of set attack and defense, as well as a higher-cost energy ability of stunning an enemy for one turn. The knight is essentially the tutorial character with the most straightforward mechanics in the game. A simple knight with a basic sword and shield. ![]()
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